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van Uber
Swedish Aerospace Inc Southern Cross Alliance
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Posted - 2009.07.07 22:16:00 -
[1]
Originally by: Yaay
Ever played paper rock scissors? How dull would it be if you removed rock from the game?
But not if they added tissue, grovel and diamond to replace rock. You talk about removing options in the sense of "should I rig or not". How about "should I rig this, or this, or this, or this". CCP did mention a rebalance of underused rigs.
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van Uber
Swedish Aerospace Inc Southern Cross Alliance
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Posted - 2009.07.10 08:58:00 -
[2]
Originally by: Tortugan Why not just make Tech 1 rigs a bit cheaper, and Tech 2 rigs a bit over what T1 are now? Say the average T1 rig was 4m- I'd almost definitely be rigging my T1 cruisers, and if I felt the need to PVP in a T1 frig, I'd be tempted to rig it as well. Then just make T2 rigs reasonably priced- maybe 25-40m so bigger ships will make the extra investment. Rigging should always be a choice- it shouldn't be a necessity.
I like what CCP is doing with this, it keeps the cost of the rigs in proportion with the cost of the ship. And that last part, with this rigs will not be more of a necessity than a regular module. I don't see people complain having to fit modules, they do complain if one module becomes mandatory, that is not the issue here. All I see is more options made more available, it just might make a Destroyer slightly useful outside of salvaging even (while I doubt it, I'll at least try it).
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van Uber
Swedish Aerospace Inc Southern Cross Alliance
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Posted - 2009.07.15 11:01:00 -
[3]
Originally by: Yaay
the problem is, rigs were ment to define differences in ships. They were advantage at a cost.
They were. Now they become increased options instead. It is like they add yet another layer of slots where you now can realistically modify even a Frig.
And how do you get it to become a step away from uniqueness? One sold GTC would make any type of rig available for anyone, even in the good ol days. With rebalanced and perhaps even new rigs there will be an increase in diversity between ships. Suddenly you have more ways to address a role. Now how is that bad? I could afford rigs before, so for me it's no different except that I might meet a greater variation of ships. And I consider that fun.
Also, I have to admit, the Goon has a point.
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van Uber
Swedish Aerospace Inc Southern Cross Alliance
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Posted - 2009.07.20 09:19:00 -
[4]
Originally by: Yaay
I mean i just don't get people's logic here.
You don't seem to get logic, period. This patch will increase options, not remove them. It will make ships more diverse, not less. This is not faction gear, it is produced. You might as well complain about modules for low-slots.
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